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Rules in [THR] races

We try to avoid hard rules. The races over the past months show that [THR] racers know how to handle the car and how to deal with the oponents on track.

Remember always
If you want to finish first, you have to finish first!

Rules so far

1. Intentional and rude behavior

Intentional and rude behavior will not be tolerated and lead to a complete server and discord ban.

Examples can be seen here.

2. Take care of the other drivers

When you are able to race on the same level then the other racers, then you have to give them space and try to avoid bumping them out of the way. Take care of the cars around you.

3. Responsibility

It is the responsibility of the driver that is trying to overtake, to make sure that the pass is made without contact.

  • Equally, a defending car is responsible for defending fairly and leaving an appropriate amount of racing room to the attacking competitor.
  • Gentlemen's Agreement: If you think you were at fault for another driver's spin or crash, you should redress the position back to them. Giving the position back strongly increases your chances of a mitigation if this situation ends up getting investigated by Race Control.

4. Overtaking

To obtain right of road position, the overtaker's car must have significant overlap of the car that is being overtaken, before they reach the corner's turn-in point. Bumper next to bumper is where overlap starts. Door next to door is 100% overlap.

  1. If there is NO OVERLAP before turn-in point Ahead drivers have the right to take any line through a corner. Ahead drivers have the right to choose any line down a straight, but only one move to defend their position.See also 6. Defending.
  2. If there is OVERLAP before turn-in point The car on the outside has the right to outside room all the way through the corner, while the car on the inside has the right to inside room all the way through the corner. (During an overtaking manoeuvre both cars can´t use the optimal line, so both need to slow down in order to stay on their side of the track.)

5. Blue flag

If a blue flag is displayed on your screen, it tells you that a driver (who completed more laps than you) is going to overtake you and you are not allowed to defend.

Lapping driver is responsible for clean lapping maneuver. In doubt, lapping must be aborted. The lapped driver is still also responsible for letting the leader pass through unobstructed. Racing pace shall be maintained. Especially sudden deceleration outside of usual braking zones, and non-acceleration out of corners must be avoided, because the following driver can hardly anticipate that. You may only leave the racing line if you do this early and clearly recognizeable for the lapping driver.

Best practice:
The lapped car maintains racing pace on the ideal line but does not defend against getting lapped.

  • Variant 1 (Straight): Lapped car drives on the straight on the ideal line. Race leader is faster and initiates the pass by going out of the slipstream of the lapped car. The lapped driver notices this and slightly lifts the throttle to make it easier for the leader to pass them.
  • Variant 2 (Corner): Lapped car approaches a turn on the ideal line. Race leader is faster and initiates the pass by going out of the slipstream of the lapped car, but the next turn is already approaching quickly. The lapped driver can make a wider entry into the corner, leaving space on the side picked by the passing car - ideally, the passing car is on the inside and the lapped car is on the outside.

6. Defending

While you are not blue flagged, you may try to avoid being overtaken with only one (1) direction change per straight.
Making your car wide by not using the optimal line is defending, if done in a predictable and safe manner.
A reactionary move is when you make your defensive move after the car behind you has initiated their attacking move. Defending drivers need to expect to be at fault if a reactionary move by the defending driver causes an accident. If an attacking driver has any part of their car alongside a defending driver's car, the defending driver may only squeeze them towards the edge of the track to such a small degree that the attacking driver can still continue their attack. In the middle of a straight, that would mean that the attacking driver who is already partly alongside must be provided with enough room to keep all 4 wheels on the track.

7. Re-Entry after an accident

The racer who has made a mistake and tries to get back on track must always take care of the cars approaching to his position. An unsafe entry to the racing line must always be prevented.

8. Pit entry

Drivers can enter the pitlane as fast as possible.
Should the drivers overdo it and cause an accident which affect other cars, then a penalty will be imposed.

9. Pit exit

You need to respect the pit exit line in a pit exit scenario - both if you are leaving the pit, and also if you are on track while someone else leaves the pits.
Affected drivers can report deviations to Race Control, who will investigate and decide upon them on a situative case-by-case basis.

If you start a race from the pit lane, you must wait at the pit exit until every driver who started from the starting grid has passed you.

10. The usage of "Teleport to pits"

There are four ways to get back to the pits during a race:

  • Driving into the pits.
    > Your car get the service you have defined in the pits menu.
  • Stopping the car and hitting the ESC button
    > You get teleported into the pits and see the UI Menu, which can be closed via a click on the wheel button in the upper left corner. You get a time penalty and can leave the pits with a new repaired car after the end of the penalty.
  • Using a button on your wheel, which is assigned to the Content Manager function "Setup in pits"
    > You get teleported into the pits and see the UI Menu, which can be closed via a click on the wheel button in the upper left corner. You get a time penalty and can leave the pits with a new repaired car after the end of the penalty.
  • Using a button on your wheel, which is assinged to the Content Manager function "Teleport to pits"
    > You get teleported into the pits, get a new repaired car and are able to leave the pits immediately. But you loose the progress of your current lap.

It is allowed to use one of the four ways (limping to pits, using ESC, using SIP, using TTP).
But it is only allowed to use the buttons right after the accident.

If someone gets caught (via Stream, Incident Report, Stracker, etc.) using this rule in an improper way, or to gain an unfair advantage, race control will decide about a penalty.


If we realize that further rules are necessary, then we will implement / apply them.


Race Control

Incidents which happen in the first lap of our main events on Sunday will be automatically reviewed and evaluated by THR´s Race Control.

Incident Review

All other incidents which happen in our main events on Sunday can be reported by the affected drivers.
Click here to find out more about the process.

After your incident has been posted, it will be discussed in our #incident-review channel in THR Discord and THR´s Race Control decides about possible penalties (taking the discussion and driver feedback into account)

Catalog of Penalties

We have some defined Penalties. You can find the list here.

There are some Apps which help to avoid unnecessary incidents.
You can find them here.

Intentional and rude behavior

Intentional and rude behavior will not be tolerated and lead to a complete server and discord ban.

Examples for rude behaviour can be seen here:
https://thracing.de/intentional-and-rude-behavoir/

Jimmi Bo´s old but gold guide for unforgivably bad driving

https://thracing.de/jimmi-bos-old-but-gold-guide-for-unforgivably-bad-driving/