6 Heures du Mans 2024 - WSC Legends 60s
Dear Vintage Endurance Simracing Enthusiasts,
THRacing welcomes you to the 2024 edition of our 6 Heures du Mans. Using Assetto Corsa, we will descend upon the cathedral of endurance racing: the world famous Circuit de la Sarthe in Le Mans!
We have invited 7 fellow simracing communities to join us in this race.
- ASRL - Americas Sim Racing League
- CRS - Cockpit Racing Simulation
- CVR - Classic Vintage Racers
- RS - Revival Series
- vA - virtueller Asphalt
- VAC - VintageAC
- VR - VirtualRacing.org
We'll have a full starting grid with great drivers and a superb race.
And we are looking forward to it!
- 20.01.2024: IMPORTANT!!! Pit Lane Rules & Penalty section updated to match Real Penalty setup
- 15.01.2024: New invisible TV car added to Downloads (Mandatory; direct link: Invisible-TV-Car)
How to Participate
- Custom Shaders Patch version 0.1.78 or newer
- SOL (free) or its premium successor Pure to facilitate the day/night transition
(be sure to check version compatibility between your CSP and SOL/Pure versions)
- Real Penalty (manual installation required: necessary for Driver Swap & Penalty handling)
- WSC Legends 1960s Mod v1.0.1
- Le Mans 1967 - derived from racinjoe013's version to add a customized THR layout
Optional Recommended Downloads:
- Substanding Extended
- Blinker Sound App (to hear your blinker)
- THR Skinpack for WSC Legends: https://thr.vacbot.cz/skinpacks/THR_WSC_skinpack.7z
- If you want to add your own custom skin to the skinpack, please follow this guide
- Installation of Skinpack ideally on the day of the race: to install the custom skins of your fellow competitors in this event, please paste the URL above into Content Manager and click "Install" in the dropdown Burger Menu of Content Manager
- Confirm that your CSP & Sol/Pure installations, including controller script selection in Weather FX, are compatible with each other. You can verify that through the readme of your Sol / Pure versions before you install and activate them. If you combine incompatible versions, you will encounter severe glitches regarding brightness levels during day/night transitions and at night
- PPFilter & sun ray settings that allow for sufficient vision by day, night and sunrise/sunset on a single setting
CSP Car Instruments Settings
- Set "Headlights will break in crashes" to OFF: failing to obey this ruined the race of 4 teams in 2022.
- Set "Use high beams mode by default" to ON
Controls Patch Settings
You are expected to configure the following yellow-highlighted inputs in SETTINGS -> CONTROLS -> PATCH to an input that you can use while driving.
- Hazard lights: all cars are equipped with hazard lights. If you crashed and bent your suspension in a way that enables you to limp back to the pits safely as long as you reduce your speed, you need to turn on the hazard lights to warn the drivers behind you that you are in trouble!
- High/low beam toggle: please enable yourself to toggle between high & low beam headlights because this has a significant impact on how far ahead you can see while driving at night. In practice, CSP should already have set the checkbox under "Settings / CSP / Car Instruments: Input Options: Use high beams mode by default" to YES by default. It's enough to have this somewhere on your keyboard because you won't toggle this more than once, and ideally never.
Strongly wished, but we recognize that not everyone has enough buttons or keys in reach:
- Turn Signals left & right: all cars are equipped with turn signals that work on all cars until at least their first Level-of-Detail-simplified models that AC loads to improve performance when different cars are further away from you. Please enable yourself to use these turn signals to signal on which side of the road you continue while you are getting lapped by someone else.
Hint: the Blinker Sound App, already linked above, lets you hear if your blinker is on.
Real Penalty Setup
- Real Penalty is linked in the mandatory downloads at the top and necessary for you to install and activate, because it handles the Driver Swaps and checks if it is installed on your client: if you don't have it (as well as CSP v0.1.78 or newer), you will get kicked by the server.
- To install Real Penalty successfully, you must install it manually (NOT via Content Manager!)
- After installing and activating Real Penalty in Content Manager (Settings / Assetto Corsa / Python Apps -> hit the checkmark on Real Penalty), you can launch an Assetto Corsa session and open the In Game App "Real Penalty Settings" to order the elements on your GUI.
Relative Positions Display Apps
Although the Driver Swap works in AC, almost all of the in-game timing apps get confused by the driver swap. By yourself as a driver, you can only find out your overall position only using the Kunos default "F9" leaderboard pictured below, which you activate by cycling through the F9 button in an AC session.
This app only updates data once a lap when you cross the start/finish line. It is also quite hard to keep track of while driving, so be sure to have a co-driver available to monitor the Live Timing and keep you posted on who of the drivers around you is actually fighting for position with you and who is just lapping traffic.
However, realtime-style apps are still a valuable asset that you should use here, but you need to know what they can and can't do in this endurance setting! We recommend to use "Substanding Extended", which you find linked in the the Downloads near the top of this website.
This will work: identification who are the cars around you during the lap
This won't work: after your first driver swap until the end of the race, the displayed positions will be wrong!
There are several further examples of suitable similar apps, such as the following two and more:
- Realtime (default Kunos app that tells you the delta to cars ahead & behind in seconds, but not the make and class; position display gets wrong as soon as you perform a driver swap)
- Vr AO Standing (a standings app that was tailored to VirtualRacing.org's customized Assetto Corsa endurance server environment and therefore only delivers all features if you are connected to that: be aware that when you use it on a THR server, the position display gets wrong as soon as you perform a driver swap but it can still be used to see the physical distances to nearby cars in seconds and meters correctly)
With more than 50 cars connected to the server, you have to brace for an unusually high performance requirement for your hardware, and particularly the CPU. The number of cars that we will have on the grid considerably exceed the number of cars that we typically see in THR events. Unless you have a top-of-the-line CPU in your PC, you should be prepared to dial back some of your Video Settings and CSP configurations to achieve a better performance.
As a hint, a few effective parameters for settings in Content Manager that help to reduce the load on your Processor (even though they are video settings, they affect your CPU indirectly as well) are listed below:
- CSP Settings: Extra FX -> off
(Extra FX is a secondary rendering pass to add more visual effects: performance-heavy!)
- CSP Settings: Graphic Adjustments: enabling AMD FidelityFX Super Resolution (with a slightly reduced quality setting, such as 77%) can considerably improve your framerate, even if you have an NVIDIA graphics card
- CSP Settings: there are various other modules that are not directly necessary, which you could consider to disable as well to yield better performance - but always keep on Weather FX, Car Instruments, Graphic Adjustments, and Lighting FX
- Assetto Corsa Settings: Video: in a performance-boosted Video Settings preset, you could, for example, reduce the resolutions of shadows, reflections and mirrors, and set the World Details to a lower level
To validate your settings, please test them offline as follows:
If your configuration can handle a full AI grid (you + 53 AI cars from the WSC60 set) at Le Mans 1967 without frequent "CPU occupancy >99%" warnings (excluding when major AI pileups occur) and while you yield a good framerate (and no slow-motion!), you will have enough headroom for peace of mind that your system can handle everything that this race can throw at it!
If you get a slow-motion experience and these "CPU occupancy >99%" warnings in this test scenario, you need to optimize your settings further. If you cannot resolve these issues by yourself, please request help in the #technical-stuff channel on the THR discord.
In case your PC proves to be too weak to handle this load reliably despite all optimization efforts, you should reconsider participating, because this scenario is guaranteed to make your car teleport all over the track due to delayed physics calculations and delayed location update feedback from your PC to the server!
Track Rendering Troubleshooting
You can skip this section if the track gets rendered correctly throughout the entire lap on your PC, and without any crashes.
If Assetto Corsa crashes when you exit Tertre Rouge and Content Manager gives you the notification screen "Game crashed. GPU failed; might be overclocked too much, or overheated", you need to go to your CSP / General Patch Settings and disable the option marked pink in the screenshot below:
Next troubleshooting topic:
Some combinations of settings in the Extra FX module of Custom Shaders Patch can cause momentary rendering failures of the track on your screen at two spots that would look like this on your screen:
- in the approach to Indianapolis
- after Tertre Rouge at the start of Ligne Droite des Hunaudières
Here are two ways to solve that:
The Registration will open on 2024-01-01 and it closes on 2024-01-14 [available Slots = 50]
Instructions for Registration:
- Only a single registration for each car (with up to 3 drivers) is required. You need to have the information of all co-drivers available when you fill in the form.
- Registrations with multiple drivers will be prioritized over single driver entries: your chance to make it into the entry list is significantly higher if you share your car with at least 1 co-driver.
- You can use the registration form to provide information about yourself, your co-drivers and your team for broadcasting purposes. These info texts will be published in the Broadcast Info Board as a resource for the broadcasters who commentate the stream, and for the participants to get to know each other better.
- How to update your signup information after you have already submitted your registration: please use the EDIT LINK that was sent to the E-Mail address that you entered into the form when you submitted your registration.
- After the end of the registration deadline, the organizers will transfer the bookings to Server THR|5| and open the qualifying sessions with booked slots. They will communicate this in Discord as soon as the Qualifying Server is open by tagging the #Drivers role.
We are using a selection of cars from the WSC Legends 1960s Mod. That selected range of cars is assigned to two classes for this event. We tailored the class assignment list to Le Mans as a compromise between the greatest possible variety of cars and the chance to experience exciting battles in both classes.
Prototype 7000 Class
The top class of cars we offer to choose in this event is called the Prototype 7000 class (P7000). It covers Prototype race cars with an engine displacement of up to 7000 cc and top speeds between 300 and 320 km/h.
Prototype 2000 Class
The second class of cars that you can choose for this event consists of Prototypes with an engine displacement of up to 2000 cc. With a power output of 220 to 240 hp, the P2000 cars are expected to deliver an extremely intense fight throughout the entire distance of the race, reaching speeds of 270 to 280 km/h without slipstream.
Our live broadcasters are arriving in style. Each live broadcaster will be parked in the pits using the Volkswagen Type 2 Samba TV van that was shared with us by our friends from VintageAC.
The 1967 Circuit de la Sarthe in Le Mans hardly needs an introduction to endurance racing enthusiasts all over the world. As the world center of endurance racing, it has hosted countless triumphs and tragedies throughout the past 100 years. True to the era from which this event's car roster comes from, this is still the highest-speed variant of the track, without the Ford Chicanes, and without the Porsche Curves that were built in the 1970s to bypass the treacherously fast and blind Maison Blanche chicane.
Based on the stunning Le Grand Circuit by woochoo & Virtua_LM that was initially ported to Assetto Corsa by Terra21, racinjoe013 improved it further by providing a more accurate look and feel of the environment and, crucially, added another new Le Mans Start layout that can host up to 54 vehicles.
To ensure a seamless racing experience, we chose to modify that by adding another new layout with straightly-aligned pit boxes for the 54 slot Le Mans Start layout, and that will be what we are using here.
Yes, you heard that right, it's a Le Mans start again: everyone gets lined up diagonally along the Pit Lane's wall for a standing start. If you want, you can run across your room when the lights go green before jumping into your simulator to get going, but adding that level of immersion for yourself might cost you a couple of dozen positions. It could, however, save you from catching a pit speeding penalty from crashing into the pit lane from a start collision - and yes, that really happened in 2022.
Public Free Practice
This public test server will be online from 21st December 2023 to 21st January 2024 for these purposes:
- You can get used to the track conditions with day/night transitions
- You can get used to the cars - you can try them all
- Orientation laptimes that fast drivers can achieve with good setups
- P2000 class: 3:45 minutes
- P7000 class: 3:28 minutes
- If you want to participate in this event, you should try to achieve laptimes within 10 seconds of your class's orientation laptimes consistently. If you are slower than 3:38 minutes in P7000 or slower than 3:55 minutes in P2000, you will have a really hard time coping with blue flags.
Qualifying Week: 15th-20th Jan 2024
- Start of qualifying: Monday, 15th January
- End of qualifying: Saturday, 20th January at 23:59 Central European Time (CET)
- You can set qualifying laps during the entire qualifying period, and you can take turns with your co-driver on attempting to set the fastest lap of your car on the qualifying server. Drivers who share a car in the race are already booked into the same client slot on the qualifying server, so while driver 1 is connected to the server, driver 2 has to wait until driver 1 leaves it again, and viceversa.
- Your car's best valid laptime on the qualifying server will determine your car's starting position.
TEST RACES - Saturday 2023-01-20 at 2030 CET
Two practice races will be hosted a day before the main event.
Please use this opportunity to rehearse the driver swaps with your co-driver(s) and how to use all required Apps (like Real Penalty). We copy the entry list from the main event. The test races are set up as follows:
- Test Race Qualifying: 30 minutes (only a single driver per team allowed)
- Test Race 1: 70 minutes
- Test Race 2: 70 minutes (first 10 positions start in reversed order)
ENDURANCE RACE - Sunday 2023-01-21 at 1515 CET
All participating cars will be ordered according to their best qualifying laptimes that were set on the Qualifying Server during Qualifying Week and will be lined up diagonally alongside the pit wall for a standing Le Mans Start at 16:00 CET
|Driver's Briefing in Briefing voice channel
(min. 1 driver per car)
|Sunday, 15:15 CET
|Jointime including Warmup
|Sunday, 15:25 CET
|Wait Time (stay on the server!)
|Sunday, 16:00 CET
|360 minutes (6h)
|Tyre Wear Rate
Special Rules for the Event
Basic Rules at THR
- The basic THR racing rules apply to the Endurance race as well
- THR Race Control will review incident protests that are submitted by drivers through the "Protest an Incident" ticket of the new THR Ticket System until 24th January 2024, at 23:59 CET.
- Instead of Point Penalties, Time Penalties will be used
- The race result stays unofficial until THR Race Control confirms it
Pit Lane Rules
Most importantly, do not back up more than two car lengths in pit lane. In 2022, a driver's actions in a mistaken attempt to back out of the entire pit lane caused a fatal 300 km/h collision. We do not want to see anyone doing something similar this time!
Standard Pit Stops
To make a regular pit stop (no Longstop, no Driver Swap), it's all business as usual:
- You drive into the pit lane: be sure to be below 80 km/h the moment your car enters the pit lane. Unlike when you serve a penalty, during "pit stops" only your pit lane entry speed gets tracked by Real Penalty, so as soon as you have arrived on the pit lane surface, you can speed up again - but please be cautious in the pits and don't cause any accidents here!
- you stop in the red box in front of your pit crew to perform whichever pit strategy you have set in your pit menu
- Normal pit stops (fuel/tires/repairs while the driver stays on the server) are not subject to the Long Stop time restrictions. Ignore the timer of Real Penalty if you don't perform a "Long Stop". Details on those are described in the next chapter.
Long Stops with(out) Driver Swap
Until the end of the race, every car has to serve a total of two mandatory "Long Stops" that are governed by a timer in the Real Penalty App.
The "Long Stop" is a feature built into Real Penalty to assist endurance racing. The Long Stop offers a standardized time window to level the ground between solo drivers and drivers who share a car and perform driver swaps when they follow the guideline correctly, and crucially without providing a time disadvantage to drivers with slower loading times for joining an Assetto Corsa session. Think of it as a minimum pit stop duration that your car only needs to adhere to on two occasions!
During a Long Stop here, a car has to spend 180 seconds between the pit entrance and the pit exit.
The reason for that time window is that this provides a comfortably wide-enough timeline for Driver A to drive into the pit lane, stop the car in the swap zone (outside of their pit box) & disconnect from the server in the swap zone before Driver B connects to the server to take over the car from Driver A. Driver B then has to keep track of the Real Penalty Long Stop Timer on their screen to identify when they will be allowed to exit the pit lane. Each participating car has to comply with the instructions below to perform a Long Stop successfully.
Some teams with only 2 drivers may consider performing a Long Stop without disconnecting from the server, and that is possible. A Long Stop doesn't technically force you to disconnect if you race together on the same Simulator Rig, or if you are a team of only 2 drivers where you only want to perform 1 real driver swap. To clear a Long Stop, your car simply needs to spend an uninterrupted 180 seconds between pit entrance and pit exit, after entering the pits while driving. You may not perform a Driver Swap directly after Teleporting to the Pits, because that would render your car unable to reconnect!
You only need to adhere to this during two pit stops in the race, unless you make more driver swaps!
If you want to swap drivers more often than twice, you technically can do that but it's a huge disadvantage. The moment you initiate a Driver Swap where one driver disconnects from the server and another driver of the same car connects to the server, your car's pit stop forcibly becomes a Long Stop in which you must comply with the 180 second Long Stop timer in Real Penalty. That would happen even after you would have already completed your two mandatory Long Stops, every additional unnecessary driver swap will cost you almost an entire lap.
- An individual driver's stint time is not limited.
- Driver swaps magically heal your car:
- your damage gets reset
- you can load your setup & set your fuel tank to full before you jump into the cockpit during a driver swap
How to Swap Drivers during a Long Stop:
- Drive into the PIT LANE and do not exceed the speed limit of 80 km/h! You must reduce the speed to a max of 85 km/h before you enter the pitlane. (If you enter the pits too fast, your team will be penalized).
- When you enter the pit lane, RED indicator will show "Keep driving to swap": you need to continue driving through the pit lane until this text on screen changes to "Stop to swap".
- As soon "Stop to swap" indicator appears, stop the car at any place in the pitlane but don't stop directly in front of your pit crew! During a driver swap, the connecting driver can load the setup with fuel and tires.
- As soon the car is fully stopped, the "Stop to swap" text changes to "Swap possible" will appear. You can now press ESC and quit Assetto Corsa.
- As soon as your Assetto Corsa client has closed, it's time for one of your co-drivers to connect to the race server. It is only possible to connect to the server after another driver has disconnected from the server. There is no need to rush the change because there is an equal countdown of 180 seconds during the two mandatory Long Stops, and this time window is plenty enough to complete a driver swap, even if your computer has slower loading times in Assetto Corsa.
- After joining the server, load your setup and click drive as usual. Don't forget to load the setup you would like to use during your stint, because otherwise, the default setup with significantly less fuel will be loaded!
- You must ensure that the countdown "Pitlane time" reaches 0 before you exit the pit lane. This countdown is the remaining minimum time of your Long Stop in order to make your Long Stop valid. The 180 second countdown starts when your car enters the pit lane, and the timer gets stopped prematurely by exiting the surface of the pit lane before the time is up. If you leave the pit lane before the 180 seconds have concluded, you will be penalized by Real Penalty with a time penalty of 30 seconds plus the remainder of the countdown. If you leave the pits way too early, your Long Stop might not even get counted as a Long Stop at all.
- Once you see "GO" instead of the Pitlane Time, it means that your Long Stop is completed and you are ready to leave the pit lane. You are able to roll away from your pit box before the timer reaches 0 but DO NOT leave the pit lane before the timer gets to 0.
- Drive out of the defined pit exit as described in the Pit Exit Code of Conduct: accelerate as hard as you can while staying on the inside line of the track throughout turn 1 until after the Dunlop Bridge.
You can checkout a Real Penalty Demonstration video for the Driver Swap here:
Assetto Corsa - Real Penalty - Demo "Driver Swap"
(the video shows more Real Penalty features but we only use pit speed limits & driver swap)
- Driver Swaps mess up your in-game Live Timing & Blue Flags, giving you two challenges:
- Broken in-game Live Timing:
After completing your car's first driver swap, your in-game live timing apps will not display your position correctly anymore. You can only use them to identify who drives the cars that are around you, but the positions next to the other drivers's names will always be wrong.
- Broken in-game Blue Flags:
After completing your first driver swap, your in-game blue flags will display nonsense for the rest of the race.
- Solution for both:
- Your co-driver needs to watch the live timing at http://220.127.116.11:8772/live-timing?server=4 to keep you informed about which nearby cars you are fighting with for position, and which cars are either lapping you or about to get lapped by you.
- The only in-game App that can show you correct positions is the default F9 leaderboard app that you can bring up by pressing the F9 key. However, it only updates data once per lap (start/finish line) to tell you your position and the interval to the cars positioned ahead and behind you. These slow updates and the poor user interface make this app hard to follow and interpret correctly while driving. It shouldn't be more than a backup plan for you.
- Broken in-game Live Timing:
- No Stint Duration Limits: it's entirely up to you how much time which driver spends behind the wheel
- Every Driver Swap magically heals your car:
- your car's damage gets reset
- you can load your preferred setup before you jump into the cockpit
Pit Speed Limit
While it is not historically accurate to enforce a speed limit in the pit lane, it helps to avoid massive crashes that can happen next to an open pit lane if drivers enter the pit lane at very high speeds and lose control while trying to get their cars stopped in their pit box after applying the brakes too late.
However, we have disabled the automatic 80 km/h pit limiter on our server to avoid losing control through a game-forced application of your brakes. Consequently, you have to ensure by yourself that you will not exceed the pit speed limit even after you entered the pit lane!
The Real Penalty pit limit is set to 85 km/h. You must be slower than that to avoid a speeding penalty.
- When you only perform a pit stop, you can already accelerate after the pit entrance again
- When you are in pit lane to serve a penalty, you must remain under 80 km/h for the entire duration of the pit lane (valid for both Stop & Go and for Drive Through Penalty)
Also, all drivers must comply with the pit lane entry/exit instructions described in the infographic below:
Pit Exit Code of Conduct
The pit exit at Le Mans 1967 is very dangerous, so it is of the greatest importance that all drivers know and respect the Pit Exit Code of Conduct that is outlined in this section and the video below!
- Parallel pit exit below the tower only, no diagonal pit exit!
Mind the speed limit until you have cleared the pit exit (you will see it in Real Penalty, not enabled below). If you were in the pits for one of your two Long Stops, make sure your Long Stop Timer reaches 0 before you drive through the exit of the pit lane.
- As soon as you are out of the pit lane:
Accelerate as hard as possible and stay on the inside line of Courbe Dunlop until after the Dunlop Bridge. DO NOT LIFT THE THROTTLE UNTIL AFTER DUNLOP BRIDGE! Failing to obey this would greatly increase the chances of a major accident here.
- If you are on a flying lap and see somebody else leaving the pits:
Take a sufficiently wide line into Courbe Dunlop that leaves enough room to the car that leaves the pits! The example below with an AI-driven Ford GT40 was mere inches away from disaster.
- Automated Penalty displayed in Real Penalty App GUI: Pit Lane Speeding:
- Level 1: 85 to 100 km/h: Drive Through Penalty
- Level 2: 100 to x km/h: Stop and Go 10 Seconds
- Automated Penalty displayed in Real Penalty App GUI: Premature Pit Exit after Driver Swap:
If a driver sets off before the minimum time during a Driver Swap, they will be given a penalty equal to the number of seconds left in the countdown plus 10 seconds. The penalty will be applied after the race.
- Manual Penalty: Post-race decisions by Race Control:
Participants can submit formal protests against incidents that occurred during the race. These will be reviewed and decided upon by Race Control after the race. If Race Control issues a penalty, that will typically be a time penalty that is added to a participant's race result.
Note that the first two penalty types are shown on screen by the Real Penalty App and must be served very quickly. If Real Penalty gives you a penalty, you MUST comply with it. That particularly includes scenarios where you crashed into the pit lane as an innocent victim of an accident that somebody else caused. It's tough if you get a speeding penalty for crashing into the pit lane, but there is nothing that we can do about it.
- Maintain a speed of less than 80 km/h while driving through the entire pit lane from entrance to exit
- Slow down to less than 80 km/h before the pit entrance
- Exit the pit lane at less than 80 km/h, and only at the end of the pit lane
How to serve a Stop & Go Penalty (within 3 laps)
- Stop in the pitlane, but not in the red box of your pit crew!
Simply come to a stop anywhere else within the boundaries of the pit lane.
- Hold your brakes and wait for the penalty countdown to finish.
- As soon as your penalty countdown is over, drive to the pit exit and rejoin the race immediately.
- Attention 1: Do not perform a pit stop while you visit the pit lane to serve a penalty!
- Attention 2: Penalties cannot be served in the red box of your pit crew, even if you disabled the refueling & tire changes through the pit menu!
- Consequences if you fail to obey that:
If you stop in your car's pit box, Real Penalty will register a pit stop, and that will reset your penalty as soon as you exit the pit lane so you'll have to serve it again.
- When to serve your penalties
- You generally have 3 laps to serve a penalty. If you miss that time window, your race is over because the server will disqualify your car from the race.
- Special Case 1 - the handed-over Penalty:
If Driver A received a penalty but did not serve it before handing over the car to Driver B, the penalty time gets converted into seconds and will be added to the Driver Swap time of 180 seconds.
- Special Case 2 - the last-minute penalty:
If you cant serve the penalty before the end of the race, the penalty seconds (+30 seconds) will be added to the result after the race.
How to FAIL a Stop & Go penalty's Drive Through Component and then fix it on the following lap:
Limping and Teleporting back to pits
There are four ways to get back to the pits during a race, but as long as your car is intact, there is only one: driving into the pits like everyone else and performing your scheduled pit stops, which may not be shortened by porting the car back to the garage.
However, certain major accidents like the one below can damage your car so severely that racing to the pits at full speed in a car with severely impaired control would be irresponsible for safety reasons.
In compliance with THR Basic Rule #10 "Teleporting back to pits", this chapter describes in greater detail how you can approach these scenarios. Although your choice of action is of a highly individual nature depending on your accident, the exact effect that it has on your car's steerability, and your individual ability as a driver to handle that situation, you must act responsibly above all else, and this chapter is a guideline that explains a suitable course of action.
Option 1: How to safely limp a damaged car to the pits for repairs
- Consider this before you try to limp your car back to the pits:
- If your car is severely damaged, and you are already so close to the end of the lap that you want to limp it to the pits because it costs you less time than teleporting, the first thing you need to do is a damage assessment: Are all of your wheels still on the car and can you control your damaged car well enough to get to the pit lane without posing an unjustifiable hazard to other participants?
- Only if you can control the trajectory of your car reliably at a speed of at least 60 km/h, you are allowed to limp it to the pit lane but you must turn on your hazard lights and check your mirrors before you re-enter the track.
- If you got reported for causing an accident while limping back to the pits and Race Control finds you guilty for insufficient control of your damaged car while limping back to the pits, Race Control will penalize you.
- What to do while limping:
- First, turn on your hazard lights and check if the track is clear behind you: If yes, you can proceed to re-enter the track at a shallow angle parallel to the side of the road from which you came.
- If you are on the left side of the track, continue there until you have enough clear space behind your car (check your mirrors and realtime/substanding apps!) to safely change to the right side of the track, where you will continue until you get to the pit lane.
- Once you get to the pits:
- If you have to make a Long Stop (usually a driver swap) soon anyway, this is the best opportunity to do it because it won't cost you any additional time unlike a normal repair stop
- Normal Repair Stop:
If your suspension is only bent but your wheel did not get ripped out of the car like in the video, you set up the necessary repairs in the pit menu and drive your car into your pit box to make a repair stop
- ABSOLUTE EXCEPTION: Unable-to-repair-Teleportation within pit lane
Only in the following specific scenarios that are technically impossible to repair in a normal pit stop, you are allowed to roll the car across the start/finish line inside of the pit lane and stop it in the pit lane before you teleport it to your pit box:
- You ripped a wheel out of the car, like in the video
- Your transmission or engine is unrepairably destroyed and you are only coasting with residual momentum (NO, an empty tank does not count: your engine would start again in a normal pit stop the moment it gets the first liter of fuel!)
Option 2: Teleporting to the pits
There are 3 ways to teleport your back to the pits if it's damaged so badly that you cannot limp it back to the pits safely anymore, or your car is completely unable to move under its own power (Examples: no fuel, blown engine, transmission failure).
- Stopping the car, hitting the ESC button & selecting "Back to pits":
You get teleported into the pits and see the UI Menu, which can be closed via a click on the wheel button in the upper left corner. You get a time penalty and can leave the pits with a new repaired car after the end of the penalty.
- Using an input button, which is assigned to the Content Manager function "Setup in pits"
You get teleported into the pits and see the UI Menu, which can be closed via a click on the wheel button in the upper left corner. You get a time penalty and can leave the pits with a new repaired car after the end of the penalty.
- Using an input button, which is assinged to the Content Manager function "Teleport to pits"
You get teleported into the pits, get a new repaired car and are able to leave the pits immediately but you lose the progress of your current lap.
You can use either of these approaches, but the usage of the input-button-triggered teleportation only allowed directly after an accident. If you have to abort an attempt to limp a damaged car back to the pits after several hundred meters or more, you must stop the car, hit ESC and select "back to pits".
If a driver gets caught (via Stream, Incident Report, Stracker, etc.) using the teleportation features in an improper way or to gain an unfair advantage such as bypassing the duration of a pit stop, race control will investigate it and decide about a penalty, which can go as far as a complete disqualification.
Blue Flag monitoring by Co-Driver in Web Live Timing
You can only trust Assetto Corsa's Blue Flags until your car's first driver swap!
After this, you should rely on outside help from your Co-Driver to filter the Blue Flags, by making them use the ServerManager Live Timing at http://18.104.22.168:8772/live-timing?server=4 to keep track of the cars around you and relay their real race positions to you . This information provided by them is crucial for you to tell apart drivers who are a lap ahead of you (or already lapped by you) from drivers against whom you are fighting for position.
While you are in the car, you can of course use the Kunos F9 Timing App and Realtime-Style apps such as Substanding Relative, but it's a significantly better solution for your co-driver to support you as a spotter! Another option to get a general idea of positions is to follow our livestreams on Youtube, which will be linked as updates in the relevant sections below once their links are available. These streams will additionally be posted in #drivers chat in Discord when they go online.
Our main communication channel is our Discord Server.
Or just click the button in the right menu.
It is not mandatory, but recommended, that you join Voice Chat during Qualifying and Races.
There will be a group voice channel in the THR Discord for every participating Community and a dedicated voice channel for every registered car, ranked according to the starting number of their car. After 15th January 2024, you will find these voice channels by scrolling the through the THR Discord's channel list all the way down to the bottom.
- Saturday Test Races: we invite all participating drivers from each of the participating communities to join our Discord Voice Channel "Qualifying + Race".
- Pre-Race Briefing
- Join "Briefing" voice channel for the Pre-Race Briefing on Sunday
- In the unlikely scenario of a server crash, go here for a faster flow of information
- During the race:
- Car Crew Voice Channels:
- For undisturbed communication between drivers of the same car supporting each other as crew chief using the THR Web Live Timing, each car's crew gets a dedicated voice channel
- Note: These Channels are technically open for everyone to make it easier to communicate an apology in case you caused an accident. Other than that, please don't disturb your fellow competitors.
- Group Voice Channels:
- if you like to talk a lot with other drivers from your community, you can use the Group Voice Channels that we set up for each Community, but please pay great attention to your co-driver's insights from the live-timing about track positions & filtered blue flags
- Live Interviews:
if you want to give an interview during the race, jump into the waiting room for the language that you want to give an interview in. The commentators scan these waiting room channels and will drag you to their LIVE BROADCAST channels from there:
- WAITING is the waiting room for English interviews during the live broadcast
- WARTERAUM is the waiting room for German interviews during the live broadcast
- Car Crew Voice Channels:
- Post-Race: Victory Lane Celebration & Raffle
- After the race, the top 3 finishing teams of each class will be interviewed by the Broadcasters, and after that they will join "Outside Races (no PTT)"
- We invite all of you to join our Voice Channel "Outside Races (no PTT)". After the victory lane interviews, we will hold a raffle betwen all teams who saw the checkered flag in this race.
Grab your beverage of choice and enjoy the raffle!
This special event will be covered by two live broadcasts with English & German commentary.
Broadcast Info Board: bit.ly/Infoboard_4th-THR-Endurance
The english live broadcast will be hosted on the THR youtube channel. Many thanks to PirateLaserBeam & King-Kodiak from Syndicate Motorsports for stepping in at the last second and taking over the English Broadcast.
Backup link if embedding fails: https://youtube.com/live/J3D8e5wfTfw
The most famous German sim racing club (VirtualRacing e.V.) also fields a number of cars in this event and broadcasts the race live in German with four commentators. Special thanks to Gero from Virtual Racing who gave us the opportunity to use their streaming resources in this event, and many thanks to Dennis Manojlovic & Guido Wille (first 3h) and Sebastian Gerhart & Florian Maak (second 3h) from Virtualracing.org for hosting the German Broadcast.
Backup link if embadding fails: https://youtube.com/live/cRevfUnux2g
The live timing for qualifying & race is found here:
We have tried to provide all the necessary information on this page, and we might add additional chapters if we see a need for that.
If you have any further questions, please ask them in the #endurance-chat channel in our Discord.
This is important for me: THR is a volunteer-driven passion project, not a professional organization!
We are experienced in hosting events and we always try to do our best. However, races with so many participants from different communities are a challenge for us as well.
It's possible that some things may not run as smoothly as we hope, or that we can't respond and provide a solution immediately. Rest assured, though, that we try everything so that we can experience a great event together!
And if this one works well, similar events might occasionally happen in the future again. Why not drive in circles for 12 hours, or even longer 😉
We wish you all an intense, exciting and overall really enjoyable Endurance Race!
[THR]pitman & the THR Orga Team
In case you like, what we do...